My last question in this post that have nothing to do with the topic, is how w/m is a good magical damage dealer. For example, To get all necessary stats, follow these steps: Open your inventory while holding your weapon Open the SkyBlock Menu by clicking on the nether star (still inside the player. All percent values should be converted to a decimal fraction. Below is the formula used to calculate the damage output of a given setup. What about skill that have +0.y*int, how does it "modify" the formula ? The final damage output of a player depends on various stats and factors. What about skill that are instant cast, what is the value on NCT ? is it the same as 1 sec cast time ? So my first thought is, damn the magic damage on the spell count for nothing (around 5%) only the level on this spell is important !
![magic calculator formula magic calculator formula](https://q4k4k5i2.rocketcdn.me/wp-content/uploads/2019/09/office-space.jpg)
My issue is understanding the skill who have + 0.y*str (or dex)Įg : charged chop skill (warden) does 879.2% + 0.3 strĭmgDone = ( MPw)x( CritMod)x( ADF) x With no information about physical defense on the end game instance i guess adf tends to be around 1.78 - 1.83, does that means stating (pure) physical attack is kind of useless ? i mean instead of using a str/phy stat, is it better to use a str/dex stat ? If that new number is still a multi-digit number, add its digits. This one is farly clear for me (as i used to played melee physical). If the result is a multi-digit number, add its digits together to come up with a new number. if anyone can shed light on this i would appreciate !ĭmgDone = ( CritMod) * ( ADF) *
#MAGIC CALCULATOR FORMULA FULL#
These numbers are based on the best stat in the servers (when you press numpad 9 (default)) i have no clue if there are full buff or unbuff. Now we can calculate the response time the difference between the receive time and the arrive time, and display our answer in minutes. It would just make a really long and complex formula. I'm trying to figure some issues (to understand) in the damage calculation formula for both physical and magical damage.įor my example i'll always use these numbers : Of course, if you’re feeling confident, you could build that date function into the formula below.